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- No music code sonic rivals 2 Patch#
- No music code sonic rivals 2 full#
- No music code sonic rivals 2 psp#
Might be easier because it might loop endlessly with one value, or harder because it might be just a 2D animation that can't be synchronized 60 times per second without repeating it, I have no plans for finding it out and will only invest further time into gameplay relevant stuff which I missed in initial if the second of your patch keeps 30 fps while only modifying speed when applied alone then you should probably check what your change actually does by following the code(using "step into" from the breakpoint in the place you patch) where it decides to branch based on what you did and try to understand what you actually did. to run at correct speed feel free to invest your own time trying to correct it and make separate patches for it. I would add if someone wants lesser animations that has no effect on gameplay like water/wind/fire etc. We should stand against, not promote it:C.Īnyway both of those games shows true 60fps even when the speed is doubled and that's a simple fact which anyone bored enough could check by setting a breakpoint in any place that runs once per frame and seeing changes. Unless you are typical japanese game developer you should never even link "fps" and "speed" in your mind, it's exactly because such awful thinking we have to correct speed after unlocking fps in most games. Saying it's "2x not 60 fps" or "boss x skips frames" is not true thought as those things are separate and should not be confused. I'll be working on 2nd G as first anyway since it might have same issues and solving them there, will hopefully make 3rd a bit easier. Things I missed will have to be additionaly corrected which I will try to do when I get some time and luck, might succeed or not, I'm taking a break, so for now you can try finding what I missed by yourself or wait patiently.
No music code sonic rivals 2 psp#
2017 Reddit /u/Kabuto_Kunį/showthread.php?tid=4799&pid=105128#pid105128 : Unlock FPS in PSP games ("easy method")į/showthread.php?tid=4799&pid=123500#pid123500 : Permanently patch a PSP game with CW MH patches - sure, they require more work as I said neither was tested much, I only tested player speed and it's basic animations in village and during quest, npc's, felynes also both in village and during quest, normal monsters, main quest timer and fmv's, all of that should work at correct speed without bugs.
No music code sonic rivals 2 full#
I have the FULL game and the DEMO version, I did my testing with both and they are doing the same. Maybe if I can change this 4x speed modifier then I can make the game run at normal speed with the 60 FPS code. If I NOP both "vblank" then the game gets affected by both effects at the same time. The interesting part with this is that close to that sceDisplayWaitVblankStartCB that I NOP'ed, there is another one that if I NOP it then makes the game run at 4x the speed but with no change to the game's FPS. Remember to only enable the ONE you want to use (20, 30 or 60 FPS).Īlso, after trying with a couple of my games with LunaMoo's tutorial, I found a 60 FPS cheat for Secret Agent Clank (30 fps default), but then the game is running at double speed. The cheat is perfect, just like with Sonic Rivals 2 (not a surprise as they use the same engine).